#include "Game/Actor/AI/aiTowing.h" namespace uking::ai { Towing::Towing(const InitArg& arg) : ksys::act::ai::Ai(arg) {} Towing::~Towing() = default; bool Towing::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void Towing::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void Towing::leave_() { ksys::act::ai::Ai::leave_(); } void Towing::loadParams_() { getStaticParam(&mKeepMaxTime_s, "KeepMaxTime"); getStaticParam(&mStopTowingDef_s, "StopTowingDef"); getStaticParam(&mMaxSpeed_s, "MaxSpeed"); getStaticParam(&mInitSpeed_s, "InitSpeed"); getStaticParam(&mAddSpeed_s, "AddSpeed"); getStaticParam(&mStandardSpeed_s, "StandardSpeed"); getStaticParam(&mBrakeDecSpeed_s, "BrakeDecSpeed"); getStaticParam(&mAttFrontRate_s, "AttFrontRate"); getStaticParam(&mSandCheckLength_s, "SandCheckLength"); getStaticParam(&mSandCheckAngle_s, "SandCheckAngle"); } } // namespace uking::ai