#include "Game/Actor/AI/aiTowingPlayer.h" namespace uking::ai { TowingPlayer::TowingPlayer(const InitArg& arg) : Towing(arg) {} TowingPlayer::~TowingPlayer() = default; bool TowingPlayer::init_(sead::Heap* heap) { return Towing::init_(heap); } void TowingPlayer::enter_(ksys::act::ai::InlineParamPack* params) { Towing::enter_(params); } void TowingPlayer::leave_() { Towing::leave_(); } void TowingPlayer::loadParams_() { Towing::loadParams_(); getStaticParam(&mInterruptDef_s, "InterruptDef"); getStaticParam(&mCheckPlayerStateDef_s, "CheckPlayerStateDef"); } } // namespace uking::ai