#pragma once #include "Game/Actor/AI/aiTowing.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class TowingPlayer : public Towing { SEAD_RTTI_OVERRIDE(TowingPlayer, Towing) public: explicit TowingPlayer(const InitArg& arg); ~TowingPlayer() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0xc8 const float* mInterruptDef_s{}; // static_param at offset 0xd0 const float* mCheckPlayerStateDef_s{}; }; } // namespace uking::ai