#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class TreasureBox : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(TreasureBox, ksys::act::ai::Ai) public: explicit TreasureBox(const InitArg& arg); ~TreasureBox() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // map_unit_param at offset 0x38 const int* mSharpWeaponJudgeType_m{}; // map_unit_param at offset 0x40 sead::SafeString mDropActor_m{}; // map_unit_param at offset 0x50 sead::SafeString mDropTable_m{}; // aitree_variable at offset 0x60 bool* mIsOpenTreasureBox_a{}; // aitree_variable at offset 0x68 bool* mIsSetupDropActor_a{}; // aitree_variable at offset 0x70 sead::SafeString* mDropActorName_a{}; // aitree_variable at offset 0x78 void* mSharpWeaponAddParam_a{}; }; } // namespace uking::ai