#include "Game/Actor/AI/aiTreasureBoxRoot.h" namespace uking::ai { TreasureBoxRoot::TreasureBoxRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TreasureBoxRoot::~TreasureBoxRoot() = default; bool TreasureBoxRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TreasureBoxRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TreasureBoxRoot::leave_() { ksys::act::ai::Ai::leave_(); } void TreasureBoxRoot::loadParams_() { getStaticParam(&mInGroundOffsetY_s, "InGroundOffsetY"); getStaticParam(&mInGroundScale_s, "InGroundScale"); getStaticParam(&mOnGroundOffsetY_s, "OnGroundOffsetY"); getStaticParam(&mOnGroundScale_s, "OnGroundScale"); getStaticParam(&mJumpPower_s, "JumpPower"); getStaticParam(&mDebugDraw_s, "DebugDraw"); getMapUnitParam(&mIsInGround_m, "IsInGround"); getMapUnitParam(&mEnableRevival_m, "EnableRevival"); } } // namespace uking::ai