#include "Game/Actor/AI/aiTreasureSpot.h" namespace uking::ai { TreasureSpot::TreasureSpot(const InitArg& arg) : CommonPickedItem(arg) {} TreasureSpot::~TreasureSpot() = default; bool TreasureSpot::init_(sead::Heap* heap) { return CommonPickedItem::init_(heap); } void TreasureSpot::enter_(ksys::act::ai::InlineParamPack* params) { CommonPickedItem::enter_(params); } void TreasureSpot::leave_() { CommonPickedItem::leave_(); } void TreasureSpot::loadParams_() { CommonPickedItem::loadParams_(); getStaticParam(&mGetAttKeyForGuardian_s, "GetAttKeyForGuardian"); getMapUnitParam(&mTresasureSpotType_m, "TresasureSpotType"); } } // namespace uking::ai