#pragma once #include "Game/Actor/AI/aiCommonPickedItem.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class TreasureSpot : public CommonPickedItem { SEAD_RTTI_OVERRIDE(TreasureSpot, CommonPickedItem) public: explicit TreasureSpot(const InitArg& arg); ~TreasureSpot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0xe8 sead::SafeString mGetAttKeyForGuardian_s{}; // map_unit_param at offset 0xf8 const int* mTresasureSpotType_m{}; }; } // namespace uking::ai