#include "Game/Actor/AI/aiTrgTargetChangeToPlayerSelect.h" namespace uking::ai { TrgTargetChangeToPlayerSelect::TrgTargetChangeToPlayerSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TrgTargetChangeToPlayerSelect::~TrgTargetChangeToPlayerSelect() = default; bool TrgTargetChangeToPlayerSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TrgTargetChangeToPlayerSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TrgTargetChangeToPlayerSelect::leave_() { ksys::act::ai::Ai::leave_(); } void TrgTargetChangeToPlayerSelect::loadParams_() { getAITreeVariable(&mIsTrgTargetChangeToPlayer_a, "IsTrgTargetChangeToPlayer"); } } // namespace uking::ai