#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class TrgTargetChangeToPlayerSelect : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(TrgTargetChangeToPlayerSelect, ksys::act::ai::Ai) public: explicit TrgTargetChangeToPlayerSelect(const InitArg& arg); ~TrgTargetChangeToPlayerSelect() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // aitree_variable at offset 0x38 bool* mIsTrgTargetChangeToPlayer_a{}; }; } // namespace uking::ai