#include "Game/Actor/AI/aiTrolleyGrabbedByMagnet.h" namespace uking::ai { TrolleyGrabbedByMagnet::TrolleyGrabbedByMagnet(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TrolleyGrabbedByMagnet::~TrolleyGrabbedByMagnet() = default; bool TrolleyGrabbedByMagnet::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TrolleyGrabbedByMagnet::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TrolleyGrabbedByMagnet::leave_() { ksys::act::ai::Ai::leave_(); } void TrolleyGrabbedByMagnet::loadParams_() { getDynamicParam(&mRailDist_d, "RailDist"); getDynamicParam(&mRailPos_d, "RailPos"); getDynamicParam(&mRailDir_d, "RailDir"); } } // namespace uking::ai