#include "Game/Actor/AI/aiTrolleyRoot.h" namespace uking::ai { TrolleyRoot::TrolleyRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TrolleyRoot::~TrolleyRoot() = default; bool TrolleyRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TrolleyRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TrolleyRoot::leave_() { ksys::act::ai::Ai::leave_(); } void TrolleyRoot::loadParams_() { getStaticParam(&mNearGoalDist_s, "NearGoalDist"); getStaticParam(&mNearGoalLimitSpd_s, "NearGoalLimitSpd"); getStaticParam(&mNearGoalReduceRate_s, "NearGoalReduceRate"); } } // namespace uking::ai