#include "Game/Actor/AI/aiTurnForLookingAround.h" namespace uking::ai { TurnForLookingAround::TurnForLookingAround(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TurnForLookingAround::~TurnForLookingAround() = default; bool TurnForLookingAround::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TurnForLookingAround::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TurnForLookingAround::leave_() { ksys::act::ai::Ai::leave_(); } void TurnForLookingAround::loadParams_() { getStaticParam(&mAngle_s, "Angle"); } } // namespace uking::ai