#include "Game/Actor/AI/aiTurnPreAction.h" namespace uking::ai { TurnPreAction::TurnPreAction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TurnPreAction::~TurnPreAction() = default; void TurnPreAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TurnPreAction::leave_() { ksys::act::ai::Ai::leave_(); } void TurnPreAction::loadParams_() { getStaticParam(&mTurnStartAngle_s, "TurnStartAngle"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai