#include "Game/Actor/AI/aiUnarmedWeaponEquipableEnemyAct.h" namespace uking::ai { UnarmedWeaponEquipableEnemyAct::UnarmedWeaponEquipableEnemyAct(const InitArg& arg) : EnemySearch(arg) {} UnarmedWeaponEquipableEnemyAct::~UnarmedWeaponEquipableEnemyAct() = default; bool UnarmedWeaponEquipableEnemyAct::init_(sead::Heap* heap) { return EnemySearch::init_(heap); } void UnarmedWeaponEquipableEnemyAct::enter_(ksys::act::ai::InlineParamPack* params) { EnemySearch::enter_(params); } void UnarmedWeaponEquipableEnemyAct::leave_() { EnemySearch::leave_(); } void UnarmedWeaponEquipableEnemyAct::loadParams_() { EnemySearch::loadParams_(); } } // namespace uking::ai