#include "Game/Actor/AI/aiUnderWaterDepthSelect.h" namespace uking::ai { UnderWaterDepthSelect::UnderWaterDepthSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} UnderWaterDepthSelect::~UnderWaterDepthSelect() = default; bool UnderWaterDepthSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void UnderWaterDepthSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void UnderWaterDepthSelect::leave_() { ksys::act::ai::Ai::leave_(); } void UnderWaterDepthSelect::loadParams_() { getStaticParam(&mDeepDepth_s, "DeepDepth"); getStaticParam(&mOnEnterOnly_s, "OnEnterOnly"); getStaticParam(&mForceDeepChange_s, "ForceDeepChange"); } } // namespace uking::ai