#include "Game/Actor/AI/aiUrbosasFuryDamageSelector.h" namespace uking::ai { UrbosasFuryDamageSelector::UrbosasFuryDamageSelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {} UrbosasFuryDamageSelector::~UrbosasFuryDamageSelector() = default; bool UrbosasFuryDamageSelector::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void UrbosasFuryDamageSelector::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void UrbosasFuryDamageSelector::leave_() { ksys::act::ai::Ai::leave_(); } void UrbosasFuryDamageSelector::loadParams_() {} } // namespace uking::ai