#include "Game/Actor/AI/aiVacuumEnemyRoot.h" namespace uking::ai { VacuumEnemyRoot::VacuumEnemyRoot(const InitArg& arg) : EnemyRoot(arg) {} VacuumEnemyRoot::~VacuumEnemyRoot() = default; bool VacuumEnemyRoot::init_(sead::Heap* heap) { return EnemyRoot::init_(heap); } void VacuumEnemyRoot::enter_(ksys::act::ai::InlineParamPack* params) { EnemyRoot::enter_(params); } void VacuumEnemyRoot::leave_() { EnemyRoot::leave_(); } void VacuumEnemyRoot::loadParams_() { EnemyRoot::loadParams_(); } } // namespace uking::ai