#include "Game/Actor/AI/aiVacuumedBombDamageSelect.h" namespace uking::ai { VacuumedBombDamageSelect::VacuumedBombDamageSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} VacuumedBombDamageSelect::~VacuumedBombDamageSelect() = default; bool VacuumedBombDamageSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void VacuumedBombDamageSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void VacuumedBombDamageSelect::leave_() { ksys::act::ai::Ai::leave_(); } void VacuumedBombDamageSelect::loadParams_() { getAITreeVariable(&mVacuumedExplodingBomb_a, "VacuumedExplodingBomb"); } } // namespace uking::ai