#include "Game/Actor/AI/aiViewMove.h" namespace uking::ai { ViewMove::ViewMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ViewMove::~ViewMove() = default; bool ViewMove::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ViewMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ViewMove::leave_() { ksys::act::ai::Ai::leave_(); } void ViewMove::loadParams_() { getStaticParam(&mTurnStartAngle_s, "TurnStartAngle"); getStaticParam(&mCheckOnce_s, "CheckOnce"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai