#include "Game/Actor/AI/aiViewWait.h" namespace uking::ai { ViewWait::ViewWait(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ViewWait::~ViewWait() = default; void ViewWait::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ViewWait::loadParams_() { getStaticParam(&mTurnStartAngle_s, "TurnStartAngle"); getStaticParam(&mCheckOnce_s, "CheckOnce"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai