#pragma once #include "Game/Actor/AI/aiTimeredViewWait.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class ViewWaitEndWhenAimed : public TimeredViewWait { SEAD_RTTI_OVERRIDE(ViewWaitEndWhenAimed, TimeredViewWait) public: explicit ViewWaitEndWhenAimed(const InitArg& arg); ~ViewWaitEndWhenAimed() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x78 const int* mEndTime_s{}; // static_param at offset 0x80 const float* mAimedAngle_s{}; // static_param at offset 0x88 const float* mBowRange_s{}; // static_param at offset 0x90 sead::SafeString mBoneName_s{}; }; } // namespace uking::ai