#include "Game/Actor/AI/aiViewWaitRiskAvoid.h" namespace uking::ai { ViewWaitRiskAvoid::ViewWaitRiskAvoid(const InitArg& arg) : ViewWait(arg) {} ViewWaitRiskAvoid::~ViewWaitRiskAvoid() = default; bool ViewWaitRiskAvoid::init_(sead::Heap* heap) { return ViewWait::init_(heap); } void ViewWaitRiskAvoid::enter_(ksys::act::ai::InlineParamPack* params) { ViewWait::enter_(params); } void ViewWaitRiskAvoid::leave_() { ViewWait::leave_(); } void ViewWaitRiskAvoid::loadParams_() { ViewWait::loadParams_(); getStaticParam(&mAvoidFrame_s, "AvoidFrame"); getStaticParam(&mFrontAngle_s, "FrontAngle"); getStaticParam(&mSpaceAngle_s, "SpaceAngle"); getStaticParam(&mSpaceDist_s, "SpaceDist"); } } // namespace uking::ai