#pragma once #include "Game/Actor/AI/aiViewWait.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class ViewWaitRiskAvoid : public ViewWait { SEAD_RTTI_OVERRIDE(ViewWaitRiskAvoid, ViewWait) public: explicit ViewWaitRiskAvoid(const InitArg& arg); ~ViewWaitRiskAvoid() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x60 const int* mAvoidFrame_s{}; // static_param at offset 0x68 const float* mFrontAngle_s{}; // static_param at offset 0x70 const float* mSpaceAngle_s{}; // static_param at offset 0x78 const float* mSpaceDist_s{}; }; } // namespace uking::ai