#include "Game/Actor/AI/aiViewWaitWithFaceView.h" namespace uking::ai { ViewWaitWithFaceView::ViewWaitWithFaceView(const InitArg& arg) : ViewWait(arg) {} ViewWaitWithFaceView::~ViewWaitWithFaceView() = default; bool ViewWaitWithFaceView::init_(sead::Heap* heap) { return ViewWait::init_(heap); } void ViewWaitWithFaceView::enter_(ksys::act::ai::InlineParamPack* params) { ViewWait::enter_(params); } void ViewWaitWithFaceView::leave_() { ViewWait::leave_(); } void ViewWaitWithFaceView::loadParams_() { ViewWait::loadParams_(); getStaticParam(&mUseSimpleOffset_s, "UseSimpleOffset"); } } // namespace uking::ai