#include "Game/Actor/AI/aiViewWaitWithInstDynActor.h" namespace uking::ai { ViewWaitWithInstDynActor::ViewWaitWithInstDynActor(const InitArg& arg) : ViewWait(arg) {} ViewWaitWithInstDynActor::~ViewWaitWithInstDynActor() = default; bool ViewWaitWithInstDynActor::init_(sead::Heap* heap) { return ViewWait::init_(heap); } void ViewWaitWithInstDynActor::enter_(ksys::act::ai::InlineParamPack* params) { ViewWait::enter_(params); } void ViewWaitWithInstDynActor::leave_() { ViewWait::leave_(); } void ViewWaitWithInstDynActor::loadParams_() { ViewWait::loadParams_(); getDynamicParam(&mTargetActor_d, "TargetActor"); } } // namespace uking::ai