#pragma once #include "Game/Actor/AI/aiViewWait.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class ViewWaitWithInstDynActor : public ViewWait { SEAD_RTTI_OVERRIDE(ViewWaitWithInstDynActor, ViewWait) public: explicit ViewWaitWithInstDynActor(const InitArg& arg); ~ViewWaitWithInstDynActor() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // dynamic_param at offset 0x60 ksys::act::BaseProcLink* mTargetActor_d{}; }; } // namespace uking::ai