#include "Game/Actor/AI/aiViewfrustumCheckTagRoot.h" namespace uking::ai { ViewfrustumCheckTagRoot::ViewfrustumCheckTagRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ViewfrustumCheckTagRoot::~ViewfrustumCheckTagRoot() = default; bool ViewfrustumCheckTagRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ViewfrustumCheckTagRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ViewfrustumCheckTagRoot::leave_() { ksys::act::ai::Ai::leave_(); } void ViewfrustumCheckTagRoot::loadParams_() { getMapUnitParam(&mAllwaysOnDisFromPlayer_m, "AllwaysOnDisFromPlayer"); getMapUnitParam(&mAllwaysOnCamDir_m, "AllwaysOnCamDir"); } } // namespace uking::ai