#include "Game/Actor/AI/aiWaistRotEnemyArrowAttack.h" namespace uking::ai { WaistRotEnemyArrowAttack::WaistRotEnemyArrowAttack(const InitArg& arg) : EnemyBaseArrowAttack(arg) {} WaistRotEnemyArrowAttack::~WaistRotEnemyArrowAttack() = default; bool WaistRotEnemyArrowAttack::init_(sead::Heap* heap) { return EnemyBaseArrowAttack::init_(heap); } void WaistRotEnemyArrowAttack::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBaseArrowAttack::enter_(params); } void WaistRotEnemyArrowAttack::leave_() { EnemyBaseArrowAttack::leave_(); } void WaistRotEnemyArrowAttack::loadParams_() { EnemyBaseArrowAttack::loadParams_(); getStaticParam(&mRandomPredictFrame_s, "RandomPredictFrame"); } } // namespace uking::ai