#include "Game/Actor/AI/aiWaitAndFaceLeader.h" namespace uking::ai { WaitAndFaceLeader::WaitAndFaceLeader(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WaitAndFaceLeader::~WaitAndFaceLeader() = default; bool WaitAndFaceLeader::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WaitAndFaceLeader::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WaitAndFaceLeader::leave_() { ksys::act::ai::Ai::leave_(); } void WaitAndFaceLeader::loadParams_() { getStaticParam(&mTurnThreshold_s, "TurnThreshold"); getDynamicParam(&mLeaderActor_d, "LeaderActor"); } } // namespace uking::ai