#include "Game/Actor/AI/aiWaitForCloseOrWaterSide.h" namespace uking::ai { WaitForCloseOrWaterSide::WaitForCloseOrWaterSide(const InitArg& arg) : WaitForTargetClose(arg) {} WaitForCloseOrWaterSide::~WaitForCloseOrWaterSide() = default; bool WaitForCloseOrWaterSide::init_(sead::Heap* heap) { return WaitForTargetClose::init_(heap); } void WaitForCloseOrWaterSide::enter_(ksys::act::ai::InlineParamPack* params) { WaitForTargetClose::enter_(params); } void WaitForCloseOrWaterSide::leave_() { WaitForTargetClose::leave_(); } void WaitForCloseOrWaterSide::loadParams_() { WaitForTargetClose::loadParams_(); getStaticParam(&mDistFromWater_s, "DistFromWater"); } } // namespace uking::ai