#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class WaitNearTarget : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(WaitNearTarget, ksys::act::ai::Ai) public: explicit WaitNearTarget(const InitArg& arg); ~WaitNearTarget() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mWeaponIdx_s{}; // static_param at offset 0x40 const float* mBaseDist_s{}; // static_param at offset 0x48 const float* mStartCloseDistOffset_s{}; // static_param at offset 0x50 const float* mOutDistOffset_s{}; // static_param at offset 0x58 const bool* mIsCheckLineReachableForClose_s{}; // dynamic_param at offset 0x60 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai