#include "Game/Actor/AI/aiWarpActivateTerminal.h" namespace uking::ai { WarpActivateTerminal::WarpActivateTerminal(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WarpActivateTerminal::~WarpActivateTerminal() = default; bool WarpActivateTerminal::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WarpActivateTerminal::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WarpActivateTerminal::leave_() { ksys::act::ai::Ai::leave_(); } void WarpActivateTerminal::loadParams_() { getStaticParam(&mDoLimitAngle_s, "DoLimitAngle"); getStaticParam(&mIsAbleToReboot_s, "IsAbleToReboot"); getStaticParam(&mIsCheckLimit_s, "IsCheckLimit"); getStaticParam(&mIsRejectMsgForRemains_s, "IsRejectMsgForRemains"); getMapUnitParam(&mRemainsTerminalType_m, "RemainsTerminalType"); getMapUnitParam(&mRemainsTerminalIndex_m, "RemainsTerminalIndex"); } } // namespace uking::ai