#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class WarpActivateTerminal : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(WarpActivateTerminal, ksys::act::ai::Ai) public: explicit WarpActivateTerminal(const InitArg& arg); ~WarpActivateTerminal() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mDoLimitAngle_s{}; // static_param at offset 0x40 const bool* mIsAbleToReboot_s{}; // static_param at offset 0x48 const bool* mIsCheckLimit_s{}; // static_param at offset 0x50 const bool* mIsRejectMsgForRemains_s{}; // map_unit_param at offset 0x58 const int* mRemainsTerminalType_m{}; // map_unit_param at offset 0x60 const int* mRemainsTerminalIndex_m{}; }; } // namespace uking::ai