#include "Game/Actor/AI/aiWaterFallWithSound.h" namespace uking::ai { WaterFallWithSound::WaterFallWithSound(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WaterFallWithSound::~WaterFallWithSound() = default; bool WaterFallWithSound::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WaterFallWithSound::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WaterFallWithSound::leave_() { ksys::act::ai::Ai::leave_(); } void WaterFallWithSound::loadParams_() {} } // namespace uking::ai