#include "Game/Actor/AI/aiWaterSurface.h" namespace uking::ai { WaterSurface::WaterSurface(const InitArg& arg) : WaterSurfaceBase(arg) {} WaterSurface::~WaterSurface() = default; bool WaterSurface::init_(sead::Heap* heap) { return WaterSurfaceBase::init_(heap); } void WaterSurface::enter_(ksys::act::ai::InlineParamPack* params) { WaterSurfaceBase::enter_(params); } void WaterSurface::leave_() { WaterSurfaceBase::leave_(); } void WaterSurface::loadParams_() { WaterSurfaceBase::loadParams_(); getStaticParam(&mLinkTagType_s, "LinkTagType"); getMapUnitParam(&mRiseLength_m, "RiseLength"); getMapUnitParam(&mRiseSpeed_m, "RiseSpeed"); } } // namespace uking::ai