#pragma once #include "Game/Actor/AI/aiWaterSurfaceBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class WaterSurface : public WaterSurfaceBase { SEAD_RTTI_OVERRIDE(WaterSurface, WaterSurfaceBase) public: explicit WaterSurface(const InitArg& arg); ~WaterSurface() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x78 const int* mLinkTagType_s{}; // map_unit_param at offset 0x80 const float* mRiseLength_m{}; // map_unit_param at offset 0x88 const float* mRiseSpeed_m{}; }; } // namespace uking::ai