#include "Game/Actor/AI/aiWaterSurface4RemainsLava.h" namespace uking::ai { WaterSurface4RemainsLava::WaterSurface4RemainsLava(const InitArg& arg) : WaterSurface(arg) {} WaterSurface4RemainsLava::~WaterSurface4RemainsLava() = default; bool WaterSurface4RemainsLava::init_(sead::Heap* heap) { return WaterSurface::init_(heap); } void WaterSurface4RemainsLava::enter_(ksys::act::ai::InlineParamPack* params) { WaterSurface::enter_(params); } void WaterSurface4RemainsLava::leave_() { WaterSurface::leave_(); } void WaterSurface4RemainsLava::loadParams_() { WaterSurface::loadParams_(); } } // namespace uking::ai