#include "Game/Actor/AI/aiWaterSurfaceBase.h" namespace uking::ai { WaterSurfaceBase::WaterSurfaceBase(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WaterSurfaceBase::~WaterSurfaceBase() = default; bool WaterSurfaceBase::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WaterSurfaceBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WaterSurfaceBase::leave_() { ksys::act::ai::Ai::leave_(); } void WaterSurfaceBase::loadParams_() { getMapUnitParam(&mFlowSpeedFactor_m, "FlowSpeedFactor"); } } // namespace uking::ai