#include "Game/Actor/AI/aiWeakStateSelecter.h" namespace uking::ai { WeakStateSelecter::WeakStateSelecter(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WeakStateSelecter::~WeakStateSelecter() = default; bool WeakStateSelecter::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WeakStateSelecter::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WeakStateSelecter::leave_() { ksys::act::ai::Ai::leave_(); } void WeakStateSelecter::loadParams_() { getStaticParam(&mIsAlwaysUpdate_s, "IsAlwaysUpdate"); getAITreeVariable(&mIsWeakPointAppearMode_a, "IsWeakPointAppearMode"); } } // namespace uking::ai