#include "Game/Actor/AI/aiWeaponHoldSelector.h" namespace uking::ai { WeaponHoldSelector::WeaponHoldSelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WeaponHoldSelector::~WeaponHoldSelector() = default; bool WeaponHoldSelector::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WeaponHoldSelector::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WeaponHoldSelector::leave_() { ksys::act::ai::Ai::leave_(); } void WeaponHoldSelector::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); } } // namespace uking::ai