#include "Game/Actor/AI/aiWeaponOnetimeUse.h" namespace uking::ai { WeaponOnetimeUse::WeaponOnetimeUse(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WeaponOnetimeUse::~WeaponOnetimeUse() = default; bool WeaponOnetimeUse::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WeaponOnetimeUse::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WeaponOnetimeUse::leave_() { ksys::act::ai::Ai::leave_(); } void WeaponOnetimeUse::loadParams_() { getDynamicParam(&mTargetPos_d, "TargetPos"); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); } } // namespace uking::ai