#include "Game/Actor/AI/aiWeaponPrepareSelect.h" namespace uking::ai { WeaponPrepareSelect::WeaponPrepareSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WeaponPrepareSelect::~WeaponPrepareSelect() = default; bool WeaponPrepareSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WeaponPrepareSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WeaponPrepareSelect::leave_() { ksys::act::ai::Ai::leave_(); } void WeaponPrepareSelect::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); } } // namespace uking::ai