#include "Game/Actor/AI/aiWeaponSubTypeSelect.h" namespace uking::ai { WeaponSubTypeSelect::WeaponSubTypeSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WeaponSubTypeSelect::~WeaponSubTypeSelect() = default; void WeaponSubTypeSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WeaponSubTypeSelect::leave_() { ksys::act::ai::Ai::leave_(); } void WeaponSubTypeSelect::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); } } // namespace uking::ai