#include "Game/Actor/AI/aiWeaponThrowerSelector.h" namespace uking::ai { WeaponThrowerSelector::WeaponThrowerSelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WeaponThrowerSelector::~WeaponThrowerSelector() = default; bool WeaponThrowerSelector::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WeaponThrowerSelector::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WeaponThrowerSelector::leave_() { ksys::act::ai::Ai::leave_(); } void WeaponThrowerSelector::loadParams_() {} } // namespace uking::ai