#include "Game/Actor/AI/aiWeaponTrueFormSelect.h" namespace uking::ai { WeaponTrueFormSelect::WeaponTrueFormSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WeaponTrueFormSelect::~WeaponTrueFormSelect() = default; bool WeaponTrueFormSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WeaponTrueFormSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WeaponTrueFormSelect::leave_() { ksys::act::ai::Ai::leave_(); } void WeaponTrueFormSelect::loadParams_() {} } // namespace uking::ai