#include "Game/Actor/AI/aiWeaponUsageSelect.h" namespace uking::ai { WeaponUsageSelect::WeaponUsageSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} bool WeaponUsageSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WeaponUsageSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WeaponUsageSelect::leave_() { ksys::act::ai::Ai::leave_(); } void WeaponUsageSelect::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); } } // namespace uking::ai