#include "Game/Actor/AI/aiWeatherReactionCheck.h" namespace uking::ai { WeatherReactionCheck::WeatherReactionCheck(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WeatherReactionCheck::~WeatherReactionCheck() = default; bool WeatherReactionCheck::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WeatherReactionCheck::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WeatherReactionCheck::leave_() { ksys::act::ai::Ai::leave_(); } void WeatherReactionCheck::loadParams_() { getStaticParam(&mRandTime_s, "RandTime"); getStaticParam(&mIsReactionRain_s, "IsReactionRain"); getStaticParam(&mIsReactionSnow_s, "IsReactionSnow"); getStaticParam(&mIsReturnNormal_s, "IsReturnNormal"); getStaticParam(&mIsForceChangeable_s, "IsForceChangeable"); } } // namespace uking::ai