#include "Game/Actor/AI/aiWetSelect.h" namespace uking::ai { WetSelect::WetSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WetSelect::~WetSelect() = default; bool WetSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WetSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WetSelect::leave_() { ksys::act::ai::Ai::leave_(); } void WetSelect::loadParams_() { getStaticParam(&mWetRateThreashold_s, "WetRateThreashold"); } } // namespace uking::ai