#include "Game/Actor/AI/aiWillBallAttackLevelSelect.h" namespace uking::ai { WillBallAttackLevelSelect::WillBallAttackLevelSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WillBallAttackLevelSelect::~WillBallAttackLevelSelect() = default; bool WillBallAttackLevelSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WillBallAttackLevelSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WillBallAttackLevelSelect::leave_() { ksys::act::ai::Ai::leave_(); } void WillBallAttackLevelSelect::loadParams_() { getDynamicParam(&mLevel_d, "Level"); } } // namespace uking::ai