#pragma once #include "Game/Actor/AI/aiWillBallFollowAttack.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class WillBallFollowAttackWithDynAng : public WillBallFollowAttack { SEAD_RTTI_OVERRIDE(WillBallFollowAttackWithDynAng, WillBallFollowAttack) public: explicit WillBallFollowAttackWithDynAng(const InitArg& arg); ~WillBallFollowAttackWithDynAng() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // dynamic_param at offset 0x90 sead::Vector3f* mAngle_d{}; }; } // namespace uking::ai